Sansar goes into open beta – Lacy Muircastle reporting…

Any opinions stated in this article are mine and not that of the owners and publishers of the SL Enquirer.

Are those of us who enjoy dabbling in virtual worlds, with virtual lives and experiences just suckers for virtually nothing?
Virtual life is an escape from reality is it not?  It’s a way of taking your dreams and making something of them.  It’s about socialisation in an increasingly isolating real world.
More and more of us work from home these days, which means that more and more of us will want to find ways of integrating into society in alternative forms.  Enter Facebook, Twitter, Instagram and many other social media applications.  They serve the purpose of keeping us connected, but I don’t believe that it’s the same as socialising.  Before the appearance of social media, there was Second Life.
I read an article which said that SL died when social media hit the scene.  Maybe it stalled, but it didn’t die.  Second Life is very much alive and well.  The fluidity of those who are resident is a constant, but it continues to offer the platform to be who you want to be and to be able to do what you want to do.



All the world’s a stage, and that goes for virtual worlds too.  Linden Lab, the company behind the virtual world Second Life, launched its alternative platform Sansar into open beta on the 31 July 2017.  This iteration of a virtual world or should that be worlds is built for the VR era. VR as in affixing a headset to your face…  Supposedly the much vaunted Sansar takes a new approach to virtual worlds.


Whereas Second Life was built as one single world, Sansar’s architecture is more like a platform. On it, “creators” can host virtual worlds and experiences for others to visit.


The creations are not placed in one continuous virtual space; instead, they are individual experiences which can be accessed by browsing the Atlas. Each experience or virtual world in Sansar is also its own entry point into the platform.


Linden Lab’s business model for Sansar is to let people visit worlds on the platform for free, but charge creators who want to host more than three experiences (virtual worlds).  Creators too will have mechanisms available to “sell, rent, or charge for access” to earn from their creations. Though still in Beta, Linden Lab is already offering paid tiers for hosted experiences starting at $10/month for five hosted experiences.
That’s a significant shift from Second Life’s business model where users rent a virtual real estate in the virtual world, allowing them to build in that area of the map.
The main difference between the way Sansar will function versus how Second Life operates will be in how Sansar makes its money. In Second Life, the price of a sim tended to be far too pricey, running users more than $100 per month for a full-sized sim space, while sales on the Marketplace and in-world see very little tax. With Sansar, Linden Lab plans to flip this model – allowing users to acquire space at a more reasonable price and taking more of a cut for user sales.
In previous articles, Linden Lab CEO, Ebbe Altberg described Sansar as a bit like WordPress for virtual reality with the goal to make creation easy and for spaces to gain followings of their own. Platforms like Sansar are trending towards the future of VR – where virtual reality isn’t just for gameplay, but for social interaction and experiences. But… That must still be some way down the line.  Yes, I know it’s still in Beta, which means if you thought you would be getting the endless social VR experiences Linden Lab touted at the outset of the project you’d have to wait a little longer.
I have downloaded Sansar and have been in to see it for myself. It was an excruciating experience in frustration.  I checked that my computer could handle the download and that I had enough bandwidth, but wow, what a total pain in the neck the process was.  But it took many; many goes before it worked.
Eventually, I managed to log in to one of the Sansar Studio experiences (in desktop mode.  I don’t own a headset,) but then what.  I’m not a gamer, so I didn’t instinctively know how to look around, walk around, etc.  Thankfully there was someone there who helped me find my feet.
So for those of you going in to explore Sansar, I’ve included the control instructions (desktop mode) from their help page.  Good luck and have fun.
Controls for visiting an experience:
Avatar controls

Use these controls to move your avatar in desktop mode:
Arrow keys: Move your avatar forward, backwards, left, and right.
WASD: Move your avatar forward, backwards, left, and right.
F3: Toggle between first person and third person view.
Use these controls to move your avatar in desktop mode only:
Hold CTRL: Select a teleport destination. 
Click the left mouse button while holding CTRL: Teleports your avatar to the selected location.
Scroll the middle mouse button while holding CTRL (prior to teleporting): Choose the direction your avatar faces upon completing the teleport.
Camera controls

Use these controls to control camera movement in desktop mode:

Hold the right mouse button + drag: Rotate camera to look around the environment.
F4: Enter free camera mode when not using a VR headset.
Arrow keys: Move camera forward, backwards, left, and right (free-camera mode).
WASD: Move camera forward, backwards, left, and right (free-camera mode).
E, C: Move the camera up and down.
NUMPAD+: Increase camera movement speed.
NUMPAD-: Decrease camera movement speed.
F3: Exit free camera mode.
Note: An extended keyboard’s numeric keypad is needed for the above NUMPAD (numeric keypad) shortcuts to increase/decrease camera movement speed. It won’t work on a tenkeyless or other small-form-factor keyboard. An add-on USB numeric keypad should work.
Chat controls

Use these controls with text on the Chat app in desktop mode:
CTRL + X: Cut text.
CTRL + C: Copy text.
CTRL + V: Paste text.
CTRL + A: Select all text.
Controls for edit mode
Camera Controls
Use these controls when editing a scene in desktop mode:
Arrow keys: Move the camera forward, backwards, left, and right.
W, A, S, D: Move the camera forward, backwards, left, and right.
E, C: Move the camera up and down.
NUMPAD+ and NUMPAD-: Increase and decrease camera speed.
Hold left mouse button and drag: Move the camera left and right.
Hold right mouse button and drag: Rotate the camera up, down, left, and right.
F1: Toggle VR mode.
Action buttons
Use these controls when editing objects placed in a scene:
CTRL + Z: Undo
CTRL + Y: Redo
CTRL + D: Duplicate
Delete button: Delete
Controls for avatar customization
Action buttons
Use these controls when editing objects placed in a scene:
CTRL + Z: Undo

CTRL + Y: Redo
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On your marks, get set …

Are you ready?
Relay Weekend, set for July 15 and 16, is almost here and just wait until you see what’s been planned this year!
From the Opening Ceremony to the Closing Ceremony, Relay Weekend is an exciting and special time, one that you don’t want to miss.
Make sure you keep up-to-date on all Relay happenings with relayforlifeofsecondlife.org.
One way to get involved is to become a sponsor of Relay Weekend. There are many different levels of sponsorships available — both in-world and non-virtual real world opportunities — and all designed to benefit not only Relay For Life of Second Life but for you as the sponsor as well.. Check outrelayforlifeofsecondlife.org/get-involved/sponsorship/ for details and be a part of this fun event that attracts thousands.
Our bags are packed and our passports are ready for Relay Weekend. Won’t you come along with us?
About Relay For Life of Second Life
Relay For Life is the signature event of the American Cancer Society and has been active, and continually growing in Second Life for 13 years. In 2005, the first Relay For Life of Second Life (RFL of SL) was attended by a few hundred avatars and raised almost $5,000 US dollars for the American Cancer Society. As of July 2014 RFL of SL ranked number 17th in donations received among more than 5,600 relay events held worldwide. As of January, 2017 RFL of SL celebrated raising 3 million US dollars to support the mission of the Society to ‘Save Lives, Celebrate Lives and Lead The Fight for A World Without Cancer!
About the American Cancer Society
For more than 100 years, the American Cancer Society has been working to create a world with less cancer and more birthdays and is the world leader in the fight to end cancer. Together with our global partners and millions of supporters, the American Cancer Society carries out its mission to Save Lives, Celebrate Lives, and Lead the Fight for a World Without Cancer.
For More Information:
Read more

On your marks, get set …

Are you ready?
Relay Weekend, set for July 15 and 16, is almost here and just wait until you see what’s been planned this year!
From the Opening Ceremony to the Closing Ceremony, Relay Weekend is an exciting and special time, one that you don’t want to miss.
Make sure you keep up-to-date on all Relay happenings with relayforlifeofsecondlife.org.
One way to get involved is to become a sponsor of Relay Weekend. There are many different levels of sponsorships available — both in-world and non-virtual real world opportunities — and all designed to benefit not only Relay For Life of Second Life but for you as the sponsor as well.. Check outrelayforlifeofsecondlife.org/get-involved/sponsorship/ for details and be a part of this fun event that attracts thousands.
Our bags are packed and our passports are ready for Relay Weekend. Won’t you come along with us?
About Relay For Life of Second Life
Relay For Life is the signature event of the American Cancer Society and has been active, and continually growing in Second Life for 13 years. In 2005, the first Relay For Life of Second Life (RFL of SL) was attended by a few hundred avatars and raised almost $5,000 US dollars for the American Cancer Society. As of July 2014 RFL of SL ranked number 17th in donations received among more than 5,600 relay events held worldwide. As of January, 2017 RFL of SL celebrated raising 3 million US dollars to support the mission of the Society to ‘Save Lives, Celebrate Lives and Lead The Fight for A World Without Cancer!
About the American Cancer Society
For more than 100 years, the American Cancer Society has been working to create a world with less cancer and more birthdays and is the world leader in the fight to end cancer. Together with our global partners and millions of supporters, the American Cancer Society carries out its mission to Save Lives, Celebrate Lives, and Lead the Fight for a World Without Cancer.
For More Information:
Read more

AVIE POLL: Can you trust people in Second Life?-Becca Drascol Reporting…

Trust: The Double Edged Sword
From when we are little trust is something we learn from our parents.  Trust is something we give willingly to them because they care for our every need, and as we get older, we’re taught how to trust and when and how not to trust when necessary.  But it’s this reporter’s opinion that trust is a double edged sword.  As much as trust can be something rewarding it can also be something that cuts like a knife if those you have trusted wish to misuse or abuse that trust.  And yet trust is also something very necessary to life. 
Trust In Our Virtual World:
Can we trust people in Second Life?  Generally speaking, we can.  When one rents land, they must trust the landowner to give them the prims allowed, to not take their hard earned L$ and run, to upkeep the land you rent from them.  When we buy an object or outfit on marketplace, we trust that the seller has been fair and honest in the item listing and pricing and that we will receive exactly what we saw listed and purchased.  There are many ways every day in SL that one must trust the other people around them.  But for every bit of trust we put into people, sometimes the double edged sword I mentioned earlier comes into play and we get burned.  Perhaps emotionally and sometimes financially.  For some, it’s something that can be shrugged off, as a cost of being part of the greater Second Life Community. 
What do the residents of SL think?  Can we trust one another?
Interviews on Trust:
For this article I asked SL residents this one simple question:
Becca Drascol: Can you trust people in Second Life?
DarkShadowPrincess Huntress: In the past eight years that I have been here I have met wonderful people. Like yourself, like VividDreamz, and I have made a family. There have been only a few people that turned out not to be quite what they portrayed.  But there have not been many.  I’d say that yes my experience has been good. But one always needs to be careful everywhere. Even in RL.
 MasterVemon13inc Resident: Sometimes yes, it’s about the bonding.
NessietheReaper Resident: To a degree yes. I don’t trust people easily as it is, but I’ve met a few people from here, and if I didn’t think I could trust them I wouldn’t have even considered it.
Bigred19663 Resident: Well SL is just like RL……there are some you can trust and some you can’t.
 RpCg Resident: I would say that people in SL are just as easy to trust, and worthy of trust, as people that you meet in RL; either way, it’s how well you know them, and what you believe of what they choose to reveal.
To Sum it up:

Much like our real world and lives, trust is something not always easily given.  It needs to be earned.  It takes knowing someone, and perhaps even then you may still get burned or you may be rewarded.  It seems for those I spoke with it’s 50/50.  A matter of give and take perhaps.  But to receive trust, we must also learn to give trust.  There are no hard and fast rules or right or wrong on whether we do, or do not trust.  And most certainly it’s not so much a matter of whether it’s in real life or our virtual second lives.  People are people.
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Showtime Magazine

It’s always tricky getting folks outside of SL to know about music events and stuff so it was like a breath of fresh air to come across Showtime magazine. We decided it might be worth supporting the venture with an advert for our little asylum and no sooner had we enquired than the owner/editor Samual was in the barn looking round! He caught us just as Mamaa Saiz was starting to play – so he hung around and wrote us […]

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Free “Thank you” gift for all our guests

Can you believe it!!! We’ve actually beeen here 4 weeks already and everyone (staff and guests) seems to be enjoying themselves at ShenaniganS, it feels as though what we wanted to create has struck a chord with folks. To celebrate our first month, we thought it would be a fab idea to give our lovely visitors something by way of a “Thank you” – so we created a mesh top for you all. There’s one for the boys and one […]

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Our Newsletters

We use an automated Newsletter “plug in” for WordPress called MailPoet. Currently we use it to produce two weekly newsletters – one for a weekly summary on Thursdays of shopping news in Second Life and the other on a Monday as a reminder of what’s happening in the week to come at our cafe. You can see an archive of the newsletters so far here [wysija_archive list_id=”4″]  

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THE SEASONS STORY

          After spending 3 days click click clicking the landmark I finally managed to get in today.  So, what did I think?  Well initially after zooming out all 3 tiers of the sim I thought WOW this looks great! The layout is easy to follow and the lag was not as bad as I expected.  However, on beginning my trek (hard going in 6 inch heels in all that snow!) I did notice that some of […]

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